Swarm - Create animated swarms of objects using animated attractors and repellors. Then create a scene file to animate the shards and animate a LightWave object around a curved path. VertiSketch allows modelers to trace physical object into a 3D graphics objectīlowUp and Shatter- Shatter any closed object into many pieces.VertiLectricTSX allows animators who use trueSpace to create highly realistic lightning and organic effects.VertiLectric allows animators to create highly realistic lightning and organic effects.This can be extremely handy for creating such things as forests, a string of lights for a runway, lighting for a city park, or any other repetitive task. Populate is a modeling plug-in that, given a set of points, will export those points as nulls, objects, or lights.AutoSurf is a modeling plug-in that, given four or more points, will create a surface skimming over those points.This allows for much more versatile work and for better metaforming by using quads. It is different from skinning in that it will create mixed quads and triangles in a loft, minimize "skew" when points in the lofted points are not lined up, and won't close the loft like skinning does. Loft is a modeling plug-in which creates polygons between two strings of points.
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Blur is a powerful post processing color blurring tool.Color Gradient is a color shading plug-in for applying a color gradient to an object's surface.
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Light Diffusion recognizes and maintains field rendering. With the proper setting it can be useful in matching computer graphics with actual footage. Light Diffusion is used to simulate diffusion lenses and add a dream glow to an image. This is useful for composing computer graphics elements with live film footage or simply making an animation look more like it was shot on film. VertiBevel can bevel multiple polygons as one, create multiple-step bevels in one execution, and much, much more.įilm Grain adds simulated "film grain" to a rendered image.